Responsibilities | 岗位职责
- Design and develop game server architecture using Java, Spring Boot, and microservices.
使用 Java、Spring Boot 和微服务架构 设计和开发游戏服务器架构。 - Create and optimize RESTful APIs for in-game functionalities.
开发和优化游戏功能的 RESTful API。 - Implement real-time multiplayer game logic, matchmaking, and player interactions.
实现实时多人游戏逻辑、匹配系统和玩家交互。 - Manage and optimize databases (MySQL, PostgreSQL, MongoDB, Redis) for high efficiency.
管理和优化数据库(MySQL、PostgreSQL、MongoDB、Redis)以提高效率。 - Work with cloud services (AWS, Google Cloud, Azure) to deploy scalable gaming environments.
利用 云服务(AWS、Google Cloud、Azure) 部署可扩展的游戏环境。 - Optimize performance for low-latency and high-concurrency gameplay.
优化服务器性能,确保低延迟和高并发的游戏体验。
Requirements | 任职要求
Proficiency in Java, Spring Boot, Hibernate, and microservices architecture.
精通 Java、Spring Boot、Hibernate 和微服务架构。
Experience with database optimization and caching techniques (Redis, Memcached).
具有数据库优化和缓存技术(Redis、Memcached)的经验。
Familiarity with WebSockets and real-time communication technologies.
熟悉WebSockets 和实时通信技术。
Understanding of game networking, multiplayer logic, and load balancing is a plus.
了解游戏网络、多人游戏逻辑和负载均衡者优先。
Experience with DevOps, Docker, Kubernetes is an advantage.
有 DevOps、Docker、Kubernetes 经验者优先。