Join the team pioneering the next generation of interactive arcade entertainment.
We are looking for a hands-on, multidisciplinary Senior Software Engineer who thrives at the crossroads of Windows game software, AI-driven interaction, and embedded control systems.
You’ll design, code, and integrate experiences that bridge the digital gameplay world with physical hardware systems — motion, lighting, sensors, haptics, and networked intelligence — to deliver immersive arcade experiences.
Key Responsibilities
Embedded / Hardware Integration (≈ 70%)
Develop and maintain firmware and communication layers for STM32, NXP, ESP32, and Arduino-class microcontrollers.
Implement serial, CAN, I2C, POE and Ethernet communication between host PCs and embedded boards.
Support hardware bring-up, diagnostics, and factory testing, working closely with the EE and manufacturing teams.
Integrate embedded devices with Windows game software for synchronized control and telemetry.
Troubleshoot and debug at both firmware and system level using oscilloscopes, logic analyzers, and JTAG tools.
Apply DFM/DFT principles and support product transfer to manufacturing.
Windows / Game (≈ 30%)
Support the development for API & DLL for middleware interfacing between games and embedded hardware.
Design and implement Windows-based applications for arcade games
Implement real-time control interfaces linking game software with physical subsystems (motion, lighting, audio).
Collaborate with artists, designers, and firmware engineers to create seamless user experiences.
Collaboration & Quality
Work cross-functionally with design, hardware, and manufacturing teams to define requirements and validate designs.
Participate in code reviews, testing, and validation to ensure robustness under arcade conditions.
Document design, integration, and troubleshooting workflows clearly for cross-team use.
Required Skills & Experience
Bachelor’s / Master’s in Computer Science, Computer Engineering, or related field.
≥ 5 years of experience in software development for interactive or embedded systems.
Experience with microcontrollers (STM32, NXP, ESP32, Arduino) embedded system and real-time communication protocols.
Proficient in C/C++, C#, and Python for Windows applications.
within Visual Studio / VS Code environments.
Competent in source control (Git), Agile workflows, Jira and software test frameworks.
Strong debugging, analytical, and documentation skills.
Comfortable interfacing with hardware teams and using EE tools (oscilloscope, multimeter).
Fluent in English; able to communicate effectively across multidisciplinary teams.
Experience in VR/AR, motion platforms, or electromechanical game systems.
Familiarity with Unity or Unreal Engine for gameplay or simulation is advantageous but a must.
Understanding of networking / IoT protocols (MQTT, WebSocket).
Exposure to cloud connectivity for telemetry, leaderboards, or remote updates.
Familiarity with PLC or industrial control systems.
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