Job Id: 5936
Established in 2020, the Riot Singapore Studio is Riot’s second international game development studio.
Our mission is to “scale Riot’s games to hyper-serve players.” Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players.
We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra and VALORANT.
Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
That's where you come in.
As a
Sound Designer II (Contract)
on Teamfight Tactics, you’ll report to the Senior Audio Manager and work closely alongside the Audio Lead to bring our whimsical, tactical world to life through polished, resonant sound design.
You'll help execute Riot’s creative direction across a growing portfolio of in-game content, guiding external vendors, supporting review cycles, and contributing hands-on audio design when needed.
This is a high-impact, high-autonomy role suited for someone with strong creative craft, a desire to grow within live product pipelines, and a drive to apply feedback and continuously improve.
Responsibilities:
Design, edit, and implement sound effects
for a wide range of game content (e.g. cosmetics, skin lines, personalization content), using industry-standard tools and techniques
Execute the creative direction
defined by the Audio Lead & Art Director, maintaining alignment across style, quality, and gameplay clarity
Collaborate with external vendors
to ensure high-quality asset delivery, providing feedback, aligning on creative goals, and supporting iteration cycles
Support internal audio reviews and playtests , showcasing vendor work and refining your own content through daily feedback to meet Riot’s quality bar
Coordinate VO session logistics , including scheduling, file preparation, asset handoff, and alignment with brand or tone
Use Wwise, game engines, and internal tools
to prepare, test, and validate in-game assets
Work cross-functionally
with teams, video, and music to ensure thematic and audio consistency across features and touchpoints
Contribute to pipeline clarity , helping improve process efficiency through documentation and cross-discipline communication
Required Qualifications:
3 years experience in sound design for games or interactive media
A portfolio or reel showcasing clean, creative, and stylized sound design
Familiarity with tools like Reaper, Pro Tools, Izotope, Waves, or similar plugins
Hands-on experience with audio middleware (e.g., Wwise, FMOD) and game engines (Unreal, Unity, etc.)
Comfortable working within a creative vision and managing your own tasks from start to finish
Strong communication and collaboration skills, able to give and receive feedback clearly
Able to stay flexible, adapt to change, and deliver high-quality work in a production environment
Desired Qualifications:
Experience supporting live service games or cosmetic-driven pipelines
Familiarity with
Teamfight Tactics
or the League of Legends IP
Experience working with voice-over sessions or localization pipelines
Background in working across multiple time zones or in cross-cultural vendor environments
Familiarity with scripting languages (e.g., Lua) or audio tools development is a plus
When submitting your application, please include a portfolio showcasing your past work.
Don’t forget to include a resume and cover letter.
We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
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